Hong Kong faan tables
Faan decide whether a Hong Kong hand is allowed to win and how much it is worth. This page lists every scoring item with its value under VMC and under HKMA, side by side, so you can see where the two rule sets agree and where they do not.
How to read the tables
- Faan are the scoring units of a Hong Kong hand. You add the faan of every item that applies, and the total is looked up in a point table.
- “each” means per set. “in total” means the whole value of the pattern, including bonuses that the pattern already contains, so do not add them again.
- “no extras” means a limit hand that takes nothing more on top of its value.
- A dash (–) means the item does not exist in that rule set.
- The minimum to win (3 faan is usual) and the top value are separate rules: see the VMC and HKMA pages below.
VMC and HKMA side by side
| Item | VMC | HKMA | What to check |
|---|---|---|---|
| All Chows | 1 | 1 | Four sequences; any pair, including honours. |
| Closed Hand | 1 | 1 | VMC allows concealed Kongs. HKMA allows no declared melds, including concealed Kongs. |
| Dragon Pung / Kong | 1 each | 1 each | Red, Green and White Dragon sets. Included in VMC Small / Big Dragons totals. |
| Seat Wind / Round Wind | 1 each | 1 each | The same set may score both; replaced by VMC Small Winds or an exclusive ceiling hand. |
| Self-Drawn | 1 | 1 | Win on your own draw. VMC replacement bonuses replace this point. |
| After Kong | 2 in total | +1 (plus Self-Drawn) | VMC: 2 total instead of Self-Drawn. HKMA: +1 After Kan plus Self-Drawn. |
| After Consecutive Kongs | 9 in total | 10 (ceiling) | Successive Kong replacement draws lead directly to the win. |
| Robbing the Kong | 1 | 1 | Added Kong may be robbed. HKMA alone also allows robbing a concealed Kong for Thirteen Orphans. |
| Last Tile | 1 | 1 (self-draw only) | VMC: final wall draw or final discard. HKMA: final wall draw only. |
| All Pungs | 3 | 3 | Four Pungs / Kongs; not added to VMC higher replacement patterns. |
| Half Flush | 3 | 3 | One suit plus honours. |
| Full Flush | 7 | 7 | One suit only; replaces Half Flush. |
| Small Dragons | 5 in total | 3 + 2 dragon sets = 5 | Two Dragon sets and the third Dragon pair. |
| Big Dragons | 8 in total | 5 + 3 dragon sets = 8 | Three Dragon sets. |
| Mixed Terminals and Honours | 4 in total | 1 + All Pungs 3 = 4 | Terminal / honour sets and pair, with both categories present. |
| Small Winds | 6 in total | 10 (ceiling) | Three Wind sets and a pair of the fourth Wind. |
| Four Concealed Pungs | 8 | 10 (ceiling) | VMC permits concealed Kongs and requires pair completion. HKMA permits no Kongs; discard win must complete the pair. |
| All Honours | 10 + compatible extras | 10 (ceiling) | VMC compatible wind, Dragon, closed and flower bonuses may add; no extra All Pungs. |
| All Terminals | 13 (no extras) | 10 (ceiling) | Only suit terminals, no honours. |
| Big Winds | 13 (no extras) | 10 (ceiling) | Four Wind sets. |
| Four Kongs | 13 (no extras) | 10 (ceiling) | Four declared Kongs and a pair. |
| Thirteen Orphans | 13 (no extras) | 10 (ceiling) | All 13 terminals / honours plus one duplicate; concealed. |
| Nine Gates | 13 (no extras) | 10 (ceiling) | Concealed 1112345678999 + one extra in one suit. HKMA discard win requires the exact 13-tile core before winning. |
| Heavenly Hand | 13 (no extras) | 10 (ceiling) | Dealer initial winning hand, before calls or Kongs. |
| Earthly Hand | 13 (no extras) | 10 (ceiling) | Win on dealer’s first discard, with no intervening calls or Kongs. |
| Human Hand | 13 (no extras) | – | VMC non-dealer self-draw on the first turn, without intervening calls or Kongs. |
| No Flowers or Seasons | 1 | – | VMC only: no bonus tiles. |
| Matching Flower / Season | 1 each | – | VMC: matching seat number, East 1, South 2, West 3, North 4. |
| All Four Flowers / Seasons | 2 per category | – | Replaces the matching tile bonus within that category. |
Where the two rule sets differ most
- Top value: VMC limit hands are worth 13 faan and the point table runs to 13 or more. HKMA caps every hand at 10 faan.
- Flowers: VMC scores flowers and seasons and has a No Flowers item. HKMA tables in MyMahjong use 136 tiles and have no flower faan.
- Kongs: VMC allows concealed kongs in Closed Hand and in Four Concealed Pungs. HKMA allows no kongs in Four Concealed Pungs and none in Closed Hand.
- Last tile: VMC counts the last wall tile or the final discard. HKMA counts only the last wall tile.
- After a kong: VMC gives 2 in total instead of Self-Drawn. HKMA gives 1 for After Kan and 1 for Self-Drawn.
- Human Hand exists only in the VMC list.
Full tables
Each rule set has its own page with the complete table and the rules for combining items.
Values follow the MyMahjong Hong Kong guidebook (Book 1), which is based on the VMC and HKMA rule sets, with the permission of both. The explanations are our own. HKMA: Based on Hong Kong Mahjong Association (HKMA) rules. www.hkmahjong.org