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RIICHI

Riichi scoring explained

A riichi score comes from two numbers: han, the doubling steps that yaku and dora give, and fu, the small points for the shape of the hand. This page shows how to count both, how they turn into points, and who pays.

The scoring in four steps

  1. Count the han. Add the han of every yaku, then add one for each dora, ura dora and red five in the hand.
  2. Count the fu. Do this only if the hand is under 5 han, and round the total up to the next 10.
  3. Find the base value. The hand is worth fu x 2^(han + 2), capped at 2,000. From 5 han on, the value comes from the limit table instead.
  4. Work out the payments. Take them from the base value, then add the counters and the riichi sticks.

Counting fu

Fu are added to a base of 20. Add every row that applies, then round the total up to the next 10. Seven pairs is a fixed 25 and is not rounded.

SituationFu
Winning (base)20
Closed hand won by ron+10
Won by tsumo (not with pinfu)+2
Winning on the middle of a sequence, on the 3 or 7 of 1-2-3 or 7-8-9, or on a pair+2
Pair of dragons, your seat wind or the round wind+2
Open triplet of simples / of terminals or honours2 / 4
Concealed triplet of simples / of terminals or honours4 / 8
Open kan of simples / of terminals or honours8 / 16
Concealed kan of simples / of terminals or honours16 / 32
Open hand worth nothing else (open pinfu)counts as 30 fu

A triplet that is completed by a winning discard counts as open, because the winning tile came from someone else. Sequences are worth no fu.

Limit hands

From 5 han on, fu no longer matter. Hands of 4 han 30 fu and 3 han 60 fu or more are rounded up to mangan. Thirteen han or more is worth the same as one yakuman, but it is a counted yakuman and does not stack with real yakuman.

HanNameNon-dealer, ronDealer, ronNon-dealer, tsumo
5Mangan8,00012,0002,000/4,000
6–7Haneman12,00018,0003,000/6,000
8–10Baiman16,00024,0004,000/8,000
11–12Sanbaiman24,00036,0006,000/12,000
13+Yonbaiman32,00048,0008,000/16,000
YakumanYakuman32,00048,0008,000/16,000

Payment tables

Each cell shows the payment for a win by ron, then for a win by tsumo. For a non-dealer tsumo the numbers are what the other two players pay, then what the dealer pays. A dealer tsumo is paid by everyone. Amounts are rounded up to the next 100, and counters and riichi sticks are added on top.

Non-dealer wins

Fu1 han2 han3 han4 han
20–400/700 (tsumo)700/1,300 (tsumo)1,300/2,600 (tsumo)
25–1,600 | 400/8003,200 | 800/1,6006,400 | 1,600/3,200
301,000 | 300/5002,000 | 500/1,0003,900 | 1,000/2,000Mangan: 8,000 | 2,000/4,000
401,300 | 400/7002,600 | 700/1,3005,200 | 1,300/2,600Mangan: 8,000 | 2,000/4,000
501,600 | 400/8003,200 | 800/1,6006,400 | 1,600/3,200Mangan: 8,000 | 2,000/4,000
602,000 | 500/1,0003,900 | 1,000/2,000Mangan: 8,000 | 2,000/4,000Mangan: 8,000 | 2,000/4,000
702,300 | 600/1,2004,500 | 1,200/2,300Mangan: 8,000 | 2,000/4,000Mangan: 8,000 | 2,000/4,000
802,600 | 700/1,3005,200 | 1,300/2,600Mangan: 8,000 | 2,000/4,000Mangan: 8,000 | 2,000/4,000
902,900 | 800/1,5005,800 | 1,500/2,900Mangan: 8,000 | 2,000/4,000Mangan: 8,000 | 2,000/4,000
1003,200 | 800/1,6006,400 | 1,600/3,200Mangan: 8,000 | 2,000/4,000Mangan: 8,000 | 2,000/4,000
1103,600 | 900/1,8007,100 | 1,800/3,600Mangan: 8,000 | 2,000/4,000Mangan: 8,000 | 2,000/4,000

Dealer wins

Fu1 han2 han3 han4 han
20–700 all (tsumo)1,300 all (tsumo)2,600 all (tsumo)
25–2,400 | 800 all4,800 | 1,600 all9,600 | 3,200 all
301,500 | 500 all2,900 | 1,000 all5,800 | 2,000 allMangan: 12,000 | 4,000 all
402,000 | 700 all3,900 | 1,300 all7,700 | 2,600 allMangan: 12,000 | 4,000 all
502,400 | 800 all4,800 | 1,600 all9,600 | 3,200 allMangan: 12,000 | 4,000 all
602,900 | 1,000 all5,800 | 2,000 allMangan: 12,000 | 4,000 allMangan: 12,000 | 4,000 all
703,400 | 1,200 all6,800 | 2,300 allMangan: 12,000 | 4,000 allMangan: 12,000 | 4,000 all
803,900 | 1,300 all7,700 | 2,600 allMangan: 12,000 | 4,000 allMangan: 12,000 | 4,000 all
904,400 | 1,500 all8,700 | 2,900 allMangan: 12,000 | 4,000 allMangan: 12,000 | 4,000 all
1004,800 | 1,600 all9,600 | 3,200 allMangan: 12,000 | 4,000 allMangan: 12,000 | 4,000 all
1105,300 | 1,800 all10,600 | 3,600 allMangan: 12,000 | 4,000 allMangan: 12,000 | 4,000 all

Who pays

  • Ron: the player who discarded the winning tile pays everything.
  • Tsumo: each player pays their share. When a non-dealer wins, the dealer pays double a normal share.
  • Counters: every continuance counter adds 300 points to a ron, or 100 points per payer to a tsumo.
  • The winner also collects every riichi stick on the table.

Draws and noten payments

When a hand ends in a draw, players who are not tenpai pay 3,000 points in total to the tenpai players, split evenly. With one noten player, that player pays 3,000 and each of the three tenpai players receives 1,000. With two, each pays 1,500 and each tenpai player receives 1,500. With three, each pays 1,000 and the single tenpai player receives 3,000. Counters are not affected by this payment, and riichi sticks stay on the table for the next winner.

Worked examples

These results are calculated by the same code that scores hands in MyMahjong.

HandValuePayment
Closed hand, riichi, won on a discard (non-dealer)3 han 30 fu3,900
The same hand won by self-draw4 han 20 fu1,300/2,600
Dragon triplet, won on a discard (dealer)1 han 40 fu2,000
Seven pairs with riichi and a dora7 han 25 fu12,000

Payments show ron, or the tsumo shares. For a non-dealer tsumo the first figure is what each non-dealer pays and the second is what the dealer pays.

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Based on World Riichi Championship (WRC) rules. MyMahjong follows the WRC rules for its competition profile. The explanations, tables, examples and tile pictures on this site are our own. MyMahjong is independent and is not published or endorsed by the WRC.

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