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MCR PATTERNS

MCR patterns worth 6 and 4 points

Patterns worth six and four points. Few of them reach the eight-point minimum alone, so they are building blocks: for example All Pungs (6) or Half Flush (6) plus a couple of small patterns gets you to eight.

About this tier

Learning these is the fastest way to start winning regularly.

How to read the examples: sets that were called from a discard (exposed) are underlined in orange, and the winning tile has a gold outline. Every example is a complete winning hand that has been checked against the scoring engine.

All Pungs (碰碰和) · 6 points

Four pungs (or kongs) and a pair.

Half Flush (混一色) · 6 points

One suit plus honors.

Mixed Shifted Chows (三色三步高) · 6 points

Three chows in three different suits, each one step higher than the last.

All Types (五門齊) · 6 points

All five kinds are present: Bamboo, Dots, Characters, winds and dragons.

Melded Hand (全求人) · 6 points

All sets are claimed from other players, and you win on a discard for the final pair.

Two Dragon Pungs (雙箭刻) · 6 points

Pungs of two dragons.

Melded and Concealed Kong (明暗槓) · 6 points

One melded kong and one concealed kong.

Outside Hand (全帶幺) · 4 points

Every set and the pair contains a terminal (1 or 9) or an honor.

Fully Concealed Hand (不求人) · 4 points

A fully concealed hand won by self-draw.

Two Melded Kongs (雙明槓) · 4 points

Two melded kongs.

Last Tile (和絕張) · 4 points

You win on the last remaining copy of that tile in the game (the other three are already visible).

More patterns

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