MCR patterns worth 6 and 4 points
Patterns worth six and four points. Few of them reach the eight-point minimum alone, so they are building blocks: for example All Pungs (6) or Half Flush (6) plus a couple of small patterns gets you to eight.
About this tier
Learning these is the fastest way to start winning regularly.
How to read the examples: sets that were called from a discard (exposed) are underlined in orange, and the winning tile has a gold outline. Every example is a complete winning hand that has been checked against the scoring engine.
All Pungs (碰碰和) · 6 points
Four pungs (or kongs) and a pair.














Half Flush (混一色) · 6 points
One suit plus honors.














Mixed Shifted Chows (三色三步高) · 6 points
Three chows in three different suits, each one step higher than the last.














All Types (五門齊) · 6 points
All five kinds are present: Bamboo, Dots, Characters, winds and dragons.














Melded Hand (全求人) · 6 points
All sets are claimed from other players, and you win on a discard for the final pair.














Two Dragon Pungs (雙箭刻) · 6 points
Pungs of two dragons.














Melded and Concealed Kong (明暗槓) · 6 points
One melded kong and one concealed kong.
















Outside Hand (全帶幺) · 4 points
Every set and the pair contains a terminal (1 or 9) or an honor.














Fully Concealed Hand (不求人) · 4 points
A fully concealed hand won by self-draw.














Two Melded Kongs (雙明槓) · 4 points
Two melded kongs.
















Last Tile (和絕張) · 4 points
You win on the last remaining copy of that tile in the game (the other three are already visible).














More patterns
- All 81 patterns
- 88 points 7 patterns
- 64 points 6 patterns
- 48 and 32 points 5 patterns
- 24 points 9 patterns
- 16 and 12 points 11 patterns
- 8 points 10 patterns
- 2 points 10 patterns
- 1 point 12 patterns