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MCR PATTERNS

MCR patterns worth 8 points

Ten patterns worth exactly eight points, which is the minimum to win. Any one of them lets you declare a win on its own. This tier also holds the "moment of winning" patterns (Last Tile Draw, Last Tile Claim, Out with Replacement Tile and Robbing the Kong) and Chicken Hand, which counts only when a hand has no other scoring pattern.

About this tier

If you are new to MCR, this is the tier to learn first.

How to read the examples: sets that were called from a discard (exposed) are underlined in orange, and the winning tile has a gold outline. Every example is a complete winning hand that has been checked against the scoring engine.

Mixed Straight (花龍) · 8 points

Three chows 1-2-3, 4-5-6 and 7-8-9 in three different suits.

Reversible Tiles (推不倒) · 8 points

Every tile looks the same upside-down: Dots 1-2-3-4-5-8-9, Bamboo 2-4-5-6-8-9, and the White Dragon.

Mixed Triple Chow (三色三同順) · 8 points

Three chows with the same numbers in the three different suits.

Mixed Shifted Pungs (三色三節高) · 8 points

Three pungs with consecutive numbers (such as 2-3-4) in the three different suits.

Chicken Hand (無番和) · 8 points

A winning hand with no other pattern at all. Flower points do not count. This is the only way to win with no other pattern.

Last Tile Draw (妙手回春) · 8 points

You win by drawing the very last tile of the wall.

Last Tile Claim (海底撈月) · 8 points

You win on the last discard, made after the wall is empty.

Out with Replacement Tile (槓上開花) · 8 points

You win on the replacement tile drawn after declaring a kong.

Robbing the Kong (搶槓和) · 8 points

You win on the tile another player uses to upgrade a melded pung to a kong. You take that tile instead.

Two Concealed Kongs (雙暗槓) · 8 points

Two concealed kongs.

More patterns

Keep reading

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