MCR scoring patterns
MCR has 81 scoring patterns, worth from 1 to 88 points. A winning hand needs at least eight points from them. This guide lists every pattern with an example hand made of real tiles.
What the patterns are
Every winning hand in MCR is scored by adding up the patterns it contains, using their point values. The patterns are grouped here by value, from the rare 88-point hands to the 1-point patterns that fill out almost every hand.
To win you need at least eight points from patterns, not counting flowers and seasons. Patterns do not always add up freely: some include or exclude each other, so use a reliable calculator or the official list when you combine them. The scoring article explains the principles.
Pick a tier
- 88 points 7 patterns
- 64 points 6 patterns
- 48 and 32 points 5 patterns
- 24 points 9 patterns
- 16 and 12 points 11 patterns
- 8 points 10 patterns
- 6 and 4 points 11 patterns
- 2 points 10 patterns
- 1 point 12 patterns
How to read the examples
How to read the examples: sets that were called from a discard (exposed) are underlined in orange, and the winning tile has a gold outline. Every example is a complete winning hand that has been checked against the scoring engine.
Not sure about a tile? See the tile guide.
All patterns at a glance
- Big Four Winds · 88 points
- Big Three Dragons · 88 points
- All Green · 88 points
- Nine Gates · 88 points
- Four Kongs · 88 points
- Seven Shifted Pairs · 88 points
- Thirteen Orphans · 88 points
- All Terminals · 64 points
- Little Four Winds · 64 points
- Little Three Dragons · 64 points
- All Honors · 64 points
- Four Concealed Pungs · 64 points
- Pure Terminal Chows · 64 points
- Quadruple Chow · 48 points
- Four Pure Shifted Pungs · 48 points
- Four Pure Shifted Chows · 32 points
- Three Kongs · 32 points
- All Terminals and Honors · 32 points
- Seven Pairs · 24 points
- Greater Honors and Knitted Tiles · 24 points
- All Even Pungs · 24 points
- Full Flush · 24 points
- Pure Triple Chow · 24 points
- Pure Shifted Pungs · 24 points
- Upper Tiles · 24 points
- Middle Tiles · 24 points
- Lower Tiles · 24 points
- Pure Straight · 16 points
- Three-Suited Terminal Chows · 16 points
- Pure Shifted Chows · 16 points
- All Fives · 16 points
- Triple Pung · 16 points
- Three Concealed Pungs · 16 points
- Lesser Honors and Knitted Tiles · 12 points
- Knitted Straight · 12 points
- Upper Four · 12 points
- Lower Four · 12 points
- Big Three Winds · 12 points
- Mixed Straight · 8 points
- Reversible Tiles · 8 points
- Mixed Triple Chow · 8 points
- Mixed Shifted Pungs · 8 points
- Chicken Hand · 8 points
- Last Tile Draw · 8 points
- Last Tile Claim · 8 points
- Out with Replacement Tile · 8 points
- Robbing the Kong · 8 points
- Two Concealed Kongs · 8 points
- All Pungs · 6 points
- Half Flush · 6 points
- Mixed Shifted Chows · 6 points
- All Types · 6 points
- Melded Hand · 6 points
- Two Dragon Pungs · 6 points
- Melded and Concealed Kong · 6 points
- Outside Hand · 4 points
- Fully Concealed Hand · 4 points
- Two Melded Kongs · 4 points
- Last Tile · 4 points
- Dragon Pung · 2 points
- Prevalent Wind · 2 points
- Seat Wind · 2 points
- Concealed Hand · 2 points
- All Chows · 2 points
- Tile Hog · 2 points
- Double Pung · 2 points
- Two Concealed Pungs · 2 points
- Concealed Kong · 2 points
- All Simples · 2 points
- Pure Double Chow · 1 point
- Mixed Double Chow · 1 point
- Short Straight · 1 point
- Two Terminal Chows · 1 point
- Pung of Terminals or Honors · 1 point
- Melded Kong · 1 point
- One Voided Suit · 1 point
- No Honors · 1 point
- Edge Wait · 1 point
- Closed Wait · 1 point
- Single Wait · 1 point
- Self-Drawn · 1 point